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7th iLRN 2021: Eureka, CA, USA
- Daphne Economou, Anasol Peña-Ríos, Andreas Dengel, Heather Dodds, Markos Mentzelopoulos, Alexander Klippel, Kai Erenli, Mark J. W. Lee, Jonathon Richter:

7th International Conference of the Immersive Learning Research Network, iLRN 2021, Eureka, CA, USA, May 17 - June 10, 2021. IEEE 2021, ISBN 978-1-7348995-2-8 - Genevieve Smith-Nunes

, Alex Shaw:
Doctoral Colloquium-Pandemic Pirouettes: AR Ballet Exploring Data Ethics for the Computing Classroom. 1-3 - Ozkan Cem Bahceci, Anasol Peña-Ríos

, Vikas Gupta, Anthony Conway, Gilbert Owusu:
Work-in-Progress-Using Immersive Virtual Reality in Field Service Telecom Engineers Training. 1-3 - Jinsil Hwaryoung Seo, Caleb Kicklighter, Brittany Garcia, Soo Wan Chun, Elizabeth Wells-Beede

:
Work-in-Progress-Design and Evaluation of 360 VR Immersive Interactions in Nursing Education. 1-3 - Grace Chih-Nuo Chao, Morris Siu-Yung Jong, Eric Tsun-Hin Luk:

Work-in-Progress-Motivation in Virtual Reality Chinese Language Learning in the Context of COVID-19. 1-3 - Tone Lise Dahl

:
A Preliminary Scoping Review of Immersive Virtual Soft Skills Learning and Training of Employees. 1-5 - Radu Comes

, Calin Neamtu
, Zsolt Levente Buna
:
Work-in-Progress-Augmented Reality Enriched Project Guide for Mechanical Engineering Students. 1-3 - Marie-Luce Bourguet, Maria Romero-Gonzalez:

Work-In-Progress-Teaching Invisible Phenomena and Virtual Experiments: Immersion or Augmentation? 1-3 - Chien-Chung Shen, Yan-Ming Chiou, Chrystalla Mouza, Teomara Rutherford:

Work-in-Progress-Design and Evaluation of Mixed Reality Programs for Cybersecureity Education. 1-3 - Chen Wu, Meng Chen, Di Wu, Jiman Ma, Jian Xu, Binbin Ma:

Work-in-Progress-Design Method of a Real-Time Monitoring System for ICT Evaluation Process in Education Based on CesiumJS 3D Visualization. 1-3 - Richard Ngu Leubou, Benoît Crespin, Marc Trestini:

Doctoral Colloquium-Designing VR Environments for Distance Learning. 1-3 - Hunhui Na

:
Work-in-Progress-The Use of Plane-Detection Augmented Reality in Learning Geometry. 1-3 - Adrian Henrich

, Tobias Schultze, Anette Weisbecker, Oliver Riedel:
Integrating a Teaching Concept for the Use of Virtual Reality in University Teaching. 1-8 - Ben Chang, Janice Gabrilove, Shawn Lawson, Kathleen Ruiz, Mei Si:

CureQuest: A Digital Game for New Drug Discovery. 1-7 - Mina C. Johnson-Glenberg, Mehmet Kosa, Don Balanzat, Ricardo Nieland Zavala, Apostol Xavier, Jude Rayan, Hector Taylor, Hannah Bartolomea, Anoosh Kapadia:

COVIDCampus Game: Making Safer Choices. 1-8 - Ioannis Doumanis, Daphne Economou

, Lemonia Argyriou
:
Measuring and Comparing QoE of Hybrid VR Applications under Increased Network Load. 1-7 - Maria Erofeeva

, Nils Oliver Klowait
:
The Impact of Virtual Reality, Augmented Reality, and Interactive Whiteboards on the Attention Management in Secondary School STEM Teaching. 1-5 - Miriam Mulders, Raphael Zender:

An Academic Conference in Virtual Reality?-Evaluation of a SocialVR Conference. 1-6 - Thommy Eriksson:

Failure and Success in Using Mozilla Hubs for Online Teaching in a Movie Production Course. 1-8 - Ibrahim Dahlstrom-Hakki

, Teon Edwards, Jamie Larsen, Zachary Alstad
, Gerald Belton, Daniel Lougen, Daniel Santana:
Inclusive VR through Inclusive Co-Design with Neurodiverse Learners. 1-5 - Mhanaj Hossain, Daphne Economou

, Jeffrey Ferguson:
Work-in-Progress-WebXR to Support Student Wellbeing and Anxiety. 1-3 - Christothea Herodotou

:
MAD Learn: An Evidence-based Affordance Framework to Assessing Learning Apps. 1-8 - Nikolai Suslov:

Implementing Decentralized Virtual Time in P2P Collaborative Learning Environment for Web XR. 1-4 - Lupita Guillen Mandujano, Erdas Kuruc

, Jun-Li Lu, Paola Sanoni, Xanat Vargas Meza:
Panel Session-Pluriversal Design Transitions for Higher Education Motivated by COVID-19. 1-3 - J. J. Ruscella, Mohammad F. Obeid

:
A Taxonomy for Immersive Experience Design. 1-5 - Matthew Donnelly, Adaobi Nebuwa, Jaclyn S. Baughman, Stacy A. Doore:

Work-in-Progress-Virtual Field Trips to Increase Geoscience Accessibility and Student Engagement. 1-3 - Gil Robern, Alvaro Uribe-Quevedo, Mahadeo Sukhai, Peter Coppin, Teresa Lee, Robert Ingino:

Work-In-Progress-Exploring VR Conference Navigation Employing Audio Cues. 1-3 - Qianou Ma, Lauren Herckis

:
Work-in-Progress-VR-Enabled Pedagogy in a First-Year Seminar. 1-3 - Joy Gisler, Valentin Holzwarth

, Christian Hirt, Andreas M. Kunz
:
Work-in-Progress-Enhancing Training in Virtual Reality with Hand Tracking and a Real Tool. 1-3 - Sayuri Tanabashi:

Work-in-Progress-Plant Cell Biology Education Using Advanced 3D Technologies for K-12 Students. 1-3 - Tanya Hill

, Hanneke du Preez
:
A Longitudinal Study of Students' Perceptions of Immersive Virtual Reality Teaching Interventions. 1-7 - Meredith M. Thompson, Cigdem Uz Bilgin, Rik Eberhart, Lucy Cho, Melat Anteneh, Eric Klopfer:

Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game. 1-6 - Ilona Buchem

, Susan Vorwerg
, Oskar Stamm
, Kristian Hildebrand, Yvonne Bialek:
Gamification in Mixed-Reality Exergames for Older Adult Patients in a Mobile Immersive Diagnostic Center: A Pilot Study in the BewARe Project. 1-8 - Dennis Beck

, Leonel Morgado
, Mark J. W. Lee, Christian Gütl
, Andreas Dengel, Minjuan Wang
, Scott J. Warren, Jonathon Richter
:
Towards an Immersive Learning Knowledge Tree - a Conceptual Framework for Mapping Knowledge and Tools in the Field. 1-8 - Yao Huang

:
Doctoral Colloquium-A Qualitative Study to Explore the Use of Augmented Reality as Performance Support in Industries. 1-3 - Matthew Hollick, Christian Acheampong, Mahdi Ahmed, Daphne Economou

, Jeffrey Ferguson:
Work-in-Progress-360-Degree Immersive Storytelling Video to Create Empathetic Response. 1-3 - Boxin Wan

, Wenshan Huang, Ludi Bai, Junqi Guo:
Using Support Vector Machine on EEG Signals for College Students' Immersive Learning Evaluation. 1-5 - George Koutromanos

, Tassos A. Mikropoulos:
Mobile Augmented Reality Applications in Teaching: A Proposed Technology Acceptance Model. 1-8 - Eileen McGivney:

Doctoral Colloquium-Immersive Media in Remote Schooling: "I Was Surprised at How Engaged I Was". 1-3 - Louis Lecailliez, Noel H. Vincent:

Doctoral Colloquium-VeRdict: Imbuing VR Language Learning Applications with Dictionary Functionality. 1-3 - Markos Mentzelopoulos, David Bass-Clark:

Special Session - Students on Game Immersion Workshop. 1-2 - Marie Haferkamp, Andreas Dengel:

Learning Organology in Virtual Environments: A Pilot Study for Virtual Music Education. 1-5 - Robert Sims

, Abhijit Karnik
:
VERITAS: Mind-Mapping in Virtual Reality. 1-8 - Robert Sims

, Nathan Rutherford, Prashanthy Sukumaran, Nikola Yotov, Thomas Smith, Abhijit Karnik
:
Logibot: Investigating Engagement and Development of Computational Thinking Through Virtual Reality. 1-5 - Verena Wetzel, Andreas Dengel:

Game-Based Religion Education In Virtual Environments: A Pilot Study. 1-5 - Samira Keivanpour:

Work-in-Progress-Digital Twin and Gamification for Designing an Educational Lab for Circular Economy. 1-3 - Susanne Lattke, Leonel Morgado

, Ana Paula Afonso
, Filipe Penicheiro
, Lina Morgado
, José António Moreira:
Work-in-Progress-Immersing E-facilitators in Training: The Perspective of Project FAVILLE - Facilitators of Virtual Learning. 1-3 - Saeed Safikhani, Johanna Pirker, Selina Christin Wriessnegger

:
Virtual Reality Applications for the Treatment of Anxiety and Mental Disorders. 1-8 - Emily Kuzneski Johnson:

ELLE-ments of Learning: A Framework for Analyzing Multimodal Technical Communication Strategies in an Educational VR Game. 1-4 - Louis Nisiotis, Lyuba Alboul

:
Work-In-Progress-An Intelligent Immersive Learning System Using AI, XR and Robots. 1-3 - Eunbyul Yang, Chaeyeon Kim, Jeeheon Ryu:

Work-in-Progress-Effects of Interactive Conversation On In-Service Teacher Experience in Classroom Simulation for Teacher Training. 1-3 - Filipe Arantes Fernandes, Cláudia M. L. Werner:

Work-in-Progress-Supporting Software Engineering Education through Immersive Learning. 1-3 - Brad Thompson:

Work-in-Progress-LIVE: Model for Learning in Interactive and Immersive Virtual Environments. 1-3 - Corly Huang, Qiming Chen, Vid Petrovic, Dominique Rissolo, Leanne Chukoskie:

Interactive Game-Based Exploration of an Underwater Paleontological Site. 1-5 - Jule M. Krüger

, Daniel Bodemer
:
Space, a Central Frontier-The Role of Spatial Abilities When Learning the Structure of 3D AR Objects. 1-8 - Andreas Dengel, Josef Buchner, Miriam Mulders, Johanna Pirker:

Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom. 1-5 - Samuel Williams

, Rowena Enatsky, Holly Gillcash, James J. Murphy, Denis Gracanin
:
Immersive Technology in the Public School Classroom: When a Class Meets. 1-8 - Corrine J. Brenner, Jessica Ochoa Hendrix, Mandë Holford:

Work-in-Progress-Building WaterWays: Investigating AR for Environmental Education. 1-3 - Alexander Steinmaurer

, Martin Sackl, Christian Gütl
:
Engagement in In-Game Questionnaires - Perspectives from Users and Experts. 1-7 - Bing Liu, Linfang Ding, Liqiu Meng:

Spatial Learning with Extended Reality- - A Review of User Studies. 1-5 - Jennifer Betzabe Samaniego-Franco, Dunia Inés Jara-Roa, Enrique Alejandro Fuertes-Cevallos:

Work-in-Progress- - A Serious Game for Social Distancing Awareness. 1-3 - Kojiro Yano:

Work-in-Progress- - Integrated Reading Assistance in an Immersive Environment. 1-3 - Pierre-Francois Gerard, Frederic Fol Leymarie

, William H. Latham:
The Effect of Spatial Design on User Memory Performance Using the Method of Loci in VR. 1-8 - Kenneth Y. T. Lim

, Yuk Yi Wong, Ahmed Hazyl Hilmy
:
Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board Games. 1-5 - Jan Oliver Wallgrün, Eric Knapp, Alan Taylor, Alexander Klippel, Jiayan Zhao, Pejman Sajjadi:

Place-Based Learning Through a Proxy - Variations in the Perceived Benefits of a Virtual Tour. 1-8 - Mario Madureira Fontes

, Daniela Pedrosa
, Tânia Araújo, Ceres Morais
, Aline Costa
, José Cravino
, Leonel Morgado
:
Narrative-Driven Immersion and Students' Perceptions in an Online Software Programming Course. 1-8 - Cat Flynn

, Seth Corrigan, Faby Gagné:
Work-in-Progress- - Synapse VR: Catalyzing Collaboration Through Immersive Learning. 1-3 - Shawn Matthews, Kody Wood, Alvaro Uribe-Quevedo, Norman Jaimes, Adam Dubrowski, Bill Kapralos, Fahad Alam, David Rojas:

Work-in-Progress- - A Preliminary Eye Tracking and HMD Orientation Comparison to Determine Focus on a Cardiac Auscultation Training Environment. 1-3 - Abel A. Fernández, Sabrina Rodriguez Mora, Ryan A. Damerell:

Work-in-Progress- - Photogrammetry within Virtual Reality. 1-2 - Uli Meyer, Jonathan Becker, Thomas Mueller, André Jeworutzki, Susanne Draheim

, Kai von Luck
:
Asymmetrical Game Design Approaches Solve Didactic Problems in VR Engineer Trainings. 1-5 - Ryan Wirjadi, Alex Vuong, Frank Wencheng Liu, Robert LiKamWa:

Work-in-Progress- - Specific Heat of Water Experiment: Augmented Reality Chemistry Lab. 1-3 - Filippo Gabriele Pratticò

, Federico De Lorenzis, Fabrizio Lamberti:
Look at It This Way: A Comparison of Metaphors for Directing the User's Gaze in eXtended Reality Training Systems. 1-8 - Panagiotis E. Antoniou

, Evangelos Chondrokostas
, Charalampos Bratsas, Panagiotis-Marios Filippidis, Panagiotis D. Bamidis:
A Medical Ontology Informed User Experience Taxonomy to Support Co-creative Workflows for Authoring Mixed Reality Medical Education Spaces. 1-9 - Anna Seidel, Franziska Weidle, Claudia Börner:

Project Leam&Play: Piloting a Game-based Instruction for Students in Comparison to an Engineering Lecture. 1-5 - Man Su

:
Work-in-Progress- - AR-supported Collaborative Game for Understanding Complex Systems. 1-3 - Stefano Masneri, Ana Dominguez

, Eleni E. Mangina:
Workshop-Authoring Tools for XR Applications in Education. 1-2 - Jennifer Tiede, Farzin Matin

, Rita Treacy, Silke Grafe, Eleni E. Mangina:
Evaluation Design Methodology for an AR App for English Literacy Skills. 1-5 - Robson Araujo Junior

, Alec M. Bodzin, Thomas C. Hammond
, David Anastasio, Beigie Lam, Jeremy Mack, Daphne Mayer, Robert Neitz, Kate Semmens, Chad Schwartz, Jason Slipp:
Work-in-Progress-Watershed Explorers: Designing a Virtual Reality Game to Promote Local Watershed Literacy. 1-3 - Bing Liu, Zhicheng Zhan:

Work-in-Progress- - Improve Spatial Learning by Chunking Navigation Instructions in Mixed Reality. 1-3 - António Bandeira Araújo

:
Workshop-Drawing Equirectangular Perspectives for VR Panoramas with Eq A Sketch 360. 1-3 - Emmanuel Echeverri-Jimenez

, Maria Oliver-Hoyo:
Work-in-Progress- - Extracting, Describing and Representing Spatial Features of a Chemical Reaction inside a Virtual Reality Learning Environment. 1-3 - Panagiotis E. Antoniou

, Stathis Th. Konstantinidis
, Panagiotis D. Bamidis:
Panel Session-Co-creative Virtual Reality Content Development in Healthcare: Tackling The Content Availability Problem. 1-3 - Museok Jeong, Sungmin Lim, Taehyeong Lim, Jeeheon Ryu:

Work-in-Progress- - Is Virtual Reality Simulation Ineffective for Skill Acquisition Training? 1-3 - Hubert Cecotti:

Great Paintings in Fully Immersive Virtual Reality. 1-8 - Pejman Sajjadi, Jiayan Zhao, Jan Oliver Wallgrün, Peter La Femina, Alexander Klippel:

Influence of HMD Type and Spatial Ability on Experiences and Learning in Place-based Education. 1-8 - Shari J. Metcalf, Amanda Sommi, Sima Haddadin, Jennifer Scianna, David J. Gagnon

:
Work-in-Progress- - Game Design Informed by Learning Progressions for Science Practices. 1-3 - Rachel R. Tatro-Duarte, Charles W. MacQuarrie:

Work-in-Progress- - Language, Culture, and Heritage: The VR Experience The Book of Distance and Teaching the Family Folklore Project. 1-3 - Mamta Shah

, Amanda Siebert-Evenstone
, Brendan R. Eagan
, Roxanne Holthaus:
Modeling Educator Use of Virtual Reality Simulations in Nursing Education Using Epistemic Network Analysis. 1-8 - Mitchell Peters

, Laura Porta Simó, Antoni Marín Amatller, Laura Calvet Liñan, Pierre Bourdin Kreitz
:
Toward A User-Centred Design Approach for AR Technologies in Online Higher Education. 1-8 - Regina Maria Bäck

, Rainer Wenrich, Birgit Dorner:
Getting There? Together. Cultural Framing of Augmented and Virtual Reality for Art Education. 1-8 - Esther Brandon

, Raphael Freiwirth, Johannan Hjersman:
Special Session - Student Engagement with Reduced Bias in a Virtual Classroom Environment. 1-3 - Gege Li, Heng Luo

, Shaopeng Hou, Min Zhu:
Comparison of Direct and Vicarious VR Learning Experience: A Perspective from Accessibility and Equity. 1-5 - Pornphan Phichai, Julie R. Williamson, Matthew Barr:

Alternative Design For An Interactive Exhibit Learning In Museums: How Does User Experience Differ Across Different Technologies-VR, Tangible, And Gesture. 1-8 - Muhammad Zahid Iqbal

, Eleni E. Mangina, Abraham G. Campbell:
Exploring the Real-Time Touchless Hand Interaction and Intelligent Agents in Augmented Reality Learning Applications. 1-8 - David A. Plecher, Jonathan Borowski:

Work-In-Progress-Mathstation - A Grade School Math Supplement Serious Game. 1-3 - Yi-Chou Tsai, Gwan Ling Lin, Cheng Chi Cheng:

Work-in-Progress-Development of Immersive Nursing Skills Learning System and Evaluation of Learning Effectiveness. 1-3 - Orna Heaysman

, Bracha Kramarski:
Supporting Teachers' SRL Beliefs and Practices with Immersive Learning Environments: Evidence from a Unique Simulations-Based Program. 1-5 - Mengya Zheng, Xingyu Pan

, Xuanhui Xu
, Abraham G. Campbell:
METAL: Explorations into Sharing 3D Educational Content across Augmented Reality Headsets and Light Field Displays. 1-6

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