Content-Length: 17429 | pFad | https://docs.unity3d.com/6000.5/Documentation/ScriptReference/BuildOptions.AllowDebugging.html
Allow script debuggers to attach to the Player remotely. You can debug your scripts only if you use BuildOptions.Development.
Additional resources: BuildPipeline.BuildPlayer
Fetched URL: https://docs.unity3d.com/6000.5/Documentation/ScriptReference/BuildOptions.AllowDebugging.html
Alternative Proxies: