Content-Length: 17871 | pFad | https://docs.unity3d.com/6000.5/Documentation/ScriptReference/NormalMapEncoding.DXT5nm.html
Two-component DXT5nm-style normal map encoding.
This is the default normal map encoding on non-mobile platforms.
Compared to NormalMapEncoding.XYZ, the normal maps are of higher quality, but are more computationally expensive to decode in shaders.
Additional resources: PlayerSettings.GetNormalMapEncoding, PlayerSettings.SetNormalMapEncoding
Fetched URL: https://docs.unity3d.com/6000.5/Documentation/ScriptReference/NormalMapEncoding.DXT5nm.html
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