Content-Length: 19229 | pFad | https://docs.unity3d.com/6000.5/Documentation/ScriptReference/Scripting.ManagedDebugger.html
Representation of managed debugger in UnityEditor.
| Property | Description |
|---|---|
| isAttached | Returns true if there is a managed debugger attached to the UnityEditor, or false if there is not. |
| isEnabled | Returns true if managed debugger is enabled, or false if it is not. |
| Method | Description |
|---|---|
| Disconnect | Disconnects the managed debugger attached to the UnityEditor. |
| Event | Description |
|---|---|
| debuggerAttached | This event triggers whenever managed debugger is attached or detached. |
Fetched URL: https://docs.unity3d.com/6000.5/Documentation/ScriptReference/Scripting.ManagedDebugger.html
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