Content-Length: 20584 | pFad | https://docs.unity3d.com/6000.5/Documentation/ScriptReference/TextureImporterType.html
Select this to set basic parameters depending on the purpose of your texture.
| Property | Description |
|---|---|
| Default | This is the most common setting used for all the textures in general. |
| NormalMap | Select this to turn the color channels into a format suitable for real-time normal mapping. |
| GUI | Use this if your texture is going to be used on any HUD/GUI Controls. |
| Sprite | Select this if you will be using your texture for Sprite graphics. |
| Cursor | Use this if your texture is going to be used as a cursor. |
| Cookie | This sets up your texture with the basic parameters used for the Cookies of your lights. |
| Lightmap | This sets up your texture with the parameters used by the lightmap. |
| SingleChannel | Use this for texture containing a single channel. |
| Shadowmask | Use this for textures that contain shadowmask data. |
| DirectionalLightmap | Use this for textures that contain directional lightmap data. |
Fetched URL: https://docs.unity3d.com/6000.5/Documentation/ScriptReference/TextureImporterType.html
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