Content-Length: 18008 | pFad | https://docs.unity3d.com/6000.5/Documentation/ScriptReference/UnityEngine.WindModule.html

Unity - Scripting API: UnityEngine.WindModule
Version: Unity 6.5 (6000.5)
LanguageEnglish
  • C#

UnityEngine.WindModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The Wind module implements the WindZone component which can affect terrain rendering and particle simulations.

Classes

Class Description
WindZoneWind Zones add realism to the trees you create by making them wave their branches and leaves as if blown by the wind.

Enumerations

Enumeration Description
WindZoneModeModes a Wind Zone can have, either Spherical or Directional.








ApplySandwichStrip

pFad - (p)hone/(F)rame/(a)nonymizer/(d)eclutterfier!      Saves Data!


--- a PPN by Garber Painting Akron. With Image Size Reduction included!

Fetched URL: https://docs.unity3d.com/6000.5/Documentation/ScriptReference/UnityEngine.WindModule.html

Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy