Content-Length: 17842 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/AnimationClip-events.html

Unity - Scripting API: AnimationClip.events
Version: Unity 6.5 (6000.5)
LanguageEnglish
  • C#

AnimationClip.events

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public AnimationEvent[] events;

Description

Animation Events for this animation clip.

Modified events will only persist until play mode is exited or the player is quit. If you want to add an event to a clip persistently, use AnimationUtility.SetAnimationEvents from the Unity editor.

Additional resources: AnimationUtility classes.









ApplySandwichStrip

pFad - (p)hone/(F)rame/(a)nonymizer/(d)eclutterfier!      Saves Data!


--- a PPN by Garber Painting Akron. With Image Size Reduction included!

Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/AnimationClip-events.html

Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy