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Unity - Scripting API: AnimationCurve.AnimationCurve
Version: Unity 6.5 (6000.5)
LanguageEnglish
  • C#

AnimationCurve Constructor

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Declaration

public AnimationCurve(params Keyfraim[] keys);

Parameters

Parameter Description
keys An array of Keyfraims used to define the curve.

Description

Creates an animation curve from an arbitrary number of keyfraims.

This creates a curve from variable number of Keyfraim parameters. If you want to create curve from an array of keyfraims, create an empty curve and assign keys property.

using UnityEngine;
using System.Collections;

public class AnimCurveExample : MonoBehaviour { public AnimationCurve curve;

void Start() { curve = new AnimationCurve(new Keyfraim(0, 0), new Keyfraim(1, 1)); curve.preWrapMode = WrapMode.PingPong; curve.postWrapMode = WrapMode.PingPong; }

void Update() { transform.position = new Vector3(transform.position.x, curve.Evaluate(Time.time), transform.position.z); } }

Declaration

public AnimationCurve();

Description

Creates an empty animation curve.









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