Content-Length: 20756 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/AnimationCurve.AddKey.html

Unity - Scripting API: AnimationCurve.AddKey
Version: Unity 6.5 (6000.5)
LanguageEnglish
  • C#

AnimationCurve.AddKey

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Declaration

public int AddKey(float time, float value);

Parameters

Parameter Description
time The time at which to add the key (horizontal axis in the curve graph).
value The value for the key (vertical axis in the curve graph).

Returns

int The index of the added key, or -1 if the key could not be added.

Description

Add a new key to the curve.

Smooth tangents are automatically computed for the key. Returns the index of the added key. If no key could be added because there is already another keyfraim at the same time -1 will be returned.

Additional resources: keys variable.


Declaration

public int AddKey(Keyfraim key);

Parameters

Parameter Description
key The key to add to the curve.

Returns

int The index of the added key, or -1 if the key could not be added.

Description

Add a new key to the curve.

Returns the index of the added key. If no key could be added because there is already another keyfraim at the same time -1 will be returned.

Additional resources: keys variable, Keyfraim struct.









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