Content-Length: 18357 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Animator-isInitialized.html
Returns whether the animator is initialized successfully.
See Animator.Rebind to manually initialize the animator.
using UnityEngine;
public class CheckAndRebind : MonoBehaviour { Animator animator;
void Start() { animator = GetComponent<Animator>();
if (!animator.isInitialized) animator.Rebind(); } }
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Animator-isInitialized.html
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