Content-Length: 19938 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/AudioSource-timeSamples.html
The current playback position of the AudioSource in PCM samples.
Use this to read current playback time or to seek to a new playback time in samples, if you want more precise timing than what time variable allows.
using UnityEngine; using System.Collections;
[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { AudioSource audioSource;
void Start() { audioSource = GetComponent<AudioSource>(); }
void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audioSource.Stop(); audioSource.Play(); } Debug.Log(audioSource.timeSamples); } }
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/AudioSource-timeSamples.html
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