Content-Length: 18421 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Camera-current.html
The camera we are currently rendering with, for low-level render control only (Read Only).
Most of the time you will want to use Camera.main instead. Use this function only when implementing one of the following events: MonoBehaviour.OnRenderImage, MonoBehaviour.OnPreRender, MonoBehaviour.OnPostRender.
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