Content-Length: 18058 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Camera-targetDisplay.html
Set the target display for this Camera.
This setting makes a Camera render into the specified display.
Maximum number of displays (eg. monitors) supported is 8.
This property has no effect on Android and iOS platforms, consider using Camera.SetTargetBuffers.
Additional resources: Display class, Canvas.targetDisplay.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Camera-targetDisplay.html
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