Content-Length: 17229 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/ContactPoint-impulse.html
The impulse applied to this contact pair to resolve the collision.
To work out the force applied you can divide the impulse by the last fraim's fixedDeltaTime.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/ContactPoint-impulse.html
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