Content-Length: 17191 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Display-active.html
Gets the state of the display and returns true if the display is active and false if otherwise.
Additional resources: Display.Activate.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Display-active.html
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