Content-Length: 19540 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Editor.OnInspectorGUI.html
Implement this function to make a custom inspector.
Inside this function you can add your own custom IMGUI based GUI for the inspector
of a specific object class.
Note: This function has to be overridden in order to work.
Additional resources: Editor.DrawDefaultInspector.
The example below shows how a custom label can be created by using override:
using UnityEngine; using System.Collections; using UnityEditor;
// Creates a custom Label on the inspector for all the scripts named ScriptName // Make sure you have a ScriptName script in your // project, else this will not work. [CustomEditor(typeof(ScriptName))] public class TestOnInspector : Editor { public override void OnInspectorGUI() { GUILayout.Label ("This is a Label in a Custom Editor"); } }
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