Content-Length: 18999 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Event-character.html
The character typed.
Used in EventType.KeyDown event. Note that EventType.KeyUp events might not contain
a character, only Event.keyCode.
Additional resources: Event.keyCode.
using UnityEngine;
public class Example : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.isKey) { Debug.Log("Detected character: " + e.character); } } }
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Event-character.html
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