Content-Length: 18374 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/GUIStyle-active.html
Rendering settings for when the control is pressed down.
using UnityEngine;
public class Example : MonoBehaviour { // Assigns a texture to button for when the control // is pressed down
Texture2D aTexture;
void OnGUI() { if (!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; }
GUI.skin.button.active.background = aTexture; } }
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