Content-Length: 20203 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/GridLayout.WorldToCell.html
| Parameter | Description |
|---|---|
| worldPosition | World Position to convert. |
Vector3Int Cell position of the world position.
Converts a world position to cell position.
A GridLayout has no bounds. Cells extend infinitely in every direction from the origen, so any world position maps to the cell that contains it.
// Snap the GameObject to parent GridLayout using UnityEngine;
public class ExampleClass : MonoBehaviour { void Start() { GridLayout gridLayout = transform.parent.GetComponentInParent<GridLayout>(); Vector3Int cellPosition = gridLayout.WorldToCell(transform.position); transform.position = gridLayout.CellToWorld(cellPosition); } }
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