Content-Length: 17835 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/HandleUtility.PushCamera.html
Store all camera settings.
The camera settings will be added to a so-called "stack" list, where they will stay until retrieved by a call to PopCamera. The settings will be stored in the reverse of the order in which they were added, so a call to PopCamera will retrieve the most recently stored Camera data and then remove it from the stack. A subsequent call to PopCamera will then retrieve the next most recently pushed data and so on.
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