Content-Length: 18326 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/LayerMask-value.html
Converts a layer mask value to an integer value.
using UnityEngine;
public class Example : MonoBehaviour { // Casts a ray using the layer mask, // which can be modified in the inspector.
LayerMask mask = -1; void Update() { if (Physics.Raycast(transform.position, transform.forward, 100, mask.value)) { Debug.Log("Hit something"); } } }
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