Content-Length: 17214 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Light-forceVisible.html
Force a light to be visible even if outside the view frustum.
This is used for with system that require to get lights not cull by the view frustum such as realtime GI system.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Light-forceVisible.html
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