Content-Length: 17323 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Light-renderingLayerMask.html
Determines which rendering LayerMask this Light affects.
When using a Scriptable Render Pipeline, you can specify an additional rendering-specific LayerMask. During shadow passes, this filters Renderers based on the Light and the Renderers rendering LayerMask.
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