Content-Length: 17663 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/LightmapData-shadowMask.html
Texture storing occlusion mask per light (ShadowMask, up to four lights).
Additional resources: LightmapSettings class, Renderer.lightmapIndex.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/LightmapData-shadowMask.html
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