Content-Length: 17478 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/MPE.ChannelClient.Stop.html
Stops a specific ChannelClient from listening for new messages. This is different than ChannelClient.Close because you can restart the channel client using ChannelClient.Start.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/MPE.ChannelClient.Stop.html
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