Content-Length: 20849 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Material-shader.html
The shader used by the material.
Additional resources: Shader.Find method, Materials, ShaderLab documentation.
using UnityEngine;
public class Example : MonoBehaviour { // Toggle between Diffuse and Transparent/Diffuse shaders // when space key is pressed
Shader shader1; Shader shader2; Renderer rend;
void Start() { rend = GetComponent<Renderer> (); shader1 = Shader.Find("Diffuse"); shader2 = Shader.Find("Transparent/Diffuse"); }
void Update() { if (Input.GetButtonDown("Jump")) { if (rend.material.shader == shader1) { rend.material.shader = shader2; } else { rend.material.shader = shader1; } } } }
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Material-shader.html
Alternative Proxies: