Content-Length: 19072 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/ModelImporterIndexFormat.html
Format of the imported mesh index buffer data.
Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion vertices).
Default behavior is ModelImporterIndexFormat.Auto, which picks the format based on vertex count in the mesh.
Additional resources: ModelImporter.indexFormat, Mesh.indexFormat.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/ModelImporterIndexFormat.html
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