Content-Length: 19155 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/PhysicsMaterial-ctor.html
Creates a new material.
Note that although this function lets you create a new physics material from a script, it is generally easier to create and assign the material from the editor.
using UnityEngine;
public class Example : MonoBehaviour { Collider coll;
void Start() { coll = GetComponent<Collider>();
PhysicsMaterial material = new PhysicsMaterial(); material.dynamicFriction = 1; coll.material = material; } }
Creates a new material named name.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/PhysicsMaterial-ctor.html
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