Content-Length: 19155 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/PhysicsMaterial-ctor.html

Unity - Scripting API: PhysicsMaterial.PhysicsMaterial
Version: Unity 6.5 (6000.5)
LanguageEnglish
  • C#

PhysicsMaterial Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public PhysicsMaterial();

Description

Creates a new material.

Note that although this function lets you create a new physics material from a script, it is generally easier to create and assign the material from the editor.

using UnityEngine;

public class Example : MonoBehaviour { Collider coll;

void Start() { coll = GetComponent<Collider>();

PhysicsMaterial material = new PhysicsMaterial(); material.dynamicFriction = 1; coll.material = material; } }

Declaration

public PhysicsMaterial(string name);

Description

Creates a new material named name.









ApplySandwichStrip

pFad - (p)hone/(F)rame/(a)nonymizer/(d)eclutterfier!      Saves Data!


--- a PPN by Garber Painting Akron. With Image Size Reduction included!

Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/PhysicsMaterial-ctor.html

Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy