Content-Length: 20120 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Plane-ctor.html
Creates a plane.
Resulting plane has normal inNormal and goes through a point inPoint.inNormal must be a normalized vector.
Creates a plane.
Resulting plane has normal inNormal and distance d.
The distance is measured from the Plane to the origen, along the Plane's normal.
Note, this means a positive value for distance results in the Plane facing towards the origen. A negative distance value results in the Plane facing away from the origen.inNormal must be a normalized vector.
Creates a plane.
The resulting plane goes through the given three points. The points go around clockwise as you look down on the top surface of the plane.
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