Content-Length: 18623 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Quaternion.LerpUnclamped.html
Interpolates between a and b by t and normalizes the result afterwards. The parameter t is not clamped.
This is faster than Slerp but looks worse if the rotations are far apart.
Additional resources: Lerp, SlerpUnclamped.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Quaternion.LerpUnclamped.html
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