Content-Length: 17864 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/RenderTextureFormat.RG16.html
Two channel (RG) render texture format, 8 bits per channel.
Note that not all graphics cards support integer render textures.
Use SystemInfo.SupportsRenderTextureFormat to check for support.
Additional resources: RenderTexture class, SystemInfo.SupportsRenderTextureFormat.
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