Content-Length: 17216 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Renderer-probeAnchor.html
If set, Renderer will use this Transform's position to find the light or reflection probe.
Otherwise the center of Renderer's AABB will be used.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Renderer-probeAnchor.html
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