Content-Length: 17873 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Rigidbody2D.WakeUp.html
Disables the "sleeping" state of a rigidbody.
Sleeping is an optimisation that is used to temporarily remove an object from physics simulation when it is at rest. This function wakes up a rigidbody that is currently sleeping.
Additional resources: IsSleeping, Sleep, sleepMode.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Rigidbody2D.WakeUp.html
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