Content-Length: 17858 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Selection-entityIds.html

Unity - Scripting API: Selection.entityIds
Version: Unity 6.5 (6000.5)
LanguageEnglish
  • C#

Selection.entityIds

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static EntityId[] entityIds;

Description

The actual unfiltered selection from the Scene returned as entityIds instead of objects.

All objects will be returned, including assets in projects. You can also assign objects to the selection.

The entityId of an object is always guaranteed to be unique.

Additional resources: Selection.objects, Object.GetEntityId.









ApplySandwichStrip

pFad - (p)hone/(F)rame/(a)nonymizer/(d)eclutterfier!      Saves Data!


--- a PPN by Garber Painting Akron. With Image Size Reduction included!

Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Selection-entityIds.html

Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy