Content-Length: 20068 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Shader.SetGlobalMatrix.html
| Parameter | Description |
|---|---|
| nameID | The name ID of the property retrieved by Shader.PropertyToID. |
| name | The name of the property. |
Sets a global matrix property for all shaders.
Global properties are used if a shader needs them but the material does
not have them defined (for example, if the shader does not expose them
in Properties block).
Additional resources: SetGlobalColor, SetGlobalFloat; Material class, ShaderLab documentation.
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