Content-Length: 17853 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/TextureFormat.BC4.html
Compressed one channel (R) texture format.
BC4 format compresses textures to 4 bits per pixel, keeping only the red color channel. It is widely supported on PC and console platforms.
It is a good format to compress single-channel textures like heightfields or masks. For two channel textures, see BC5.
Additional resources: Texture2D.format, texture assets.
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