Content-Length: 17810 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/TextureFormat.BGRA32.html
Color with alpha texture format, 8-bits per channel.
BGRA32 format is used by WebCamTexture on some platforms. Each of RGBA color channels is stored as an 8-bit value in [0..1] range. In memory, the channel data is ordered this way: B, G, R, A bytes one after another.
Additional resources: Texture2D.format, texture assets.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/TextureFormat.BGRA32.html
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