Content-Length: 17762 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/TextureFormat.RGBA64.html
Four channel (RGBA) texture format, 16-bits unsigned integer per channel.
Note that not all graphics cards support all texture formats, use SystemInfo.SupportsTextureFormat to check.
Additional resources: Texture2D.format, texture assets.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/TextureFormat.RGBA64.html
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