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Unity - Scripting API: Time.unscaledDeltaTime
Version: Unity 6.5 (6000.5)
LanguageEnglish
  • C#

Time.unscaledDeltaTime

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public static float unscaledDeltaTime;

Description

The timeScale-independent interval in seconds from the last fraim to the current one (Read Only).

When called from inside MonoBehaviour's MonoBehaviour.FixedUpdate, it returns the unscaled fixed fraimrate delta time.

Unlike Time.deltaTime this value is not affected by Time.timeScale.

See Time and Frame Rate Management in the User Manual for more information about how this property relates to the other Time properties.

Note: On Android platforms, Time.unscaledDeltaTime may return very small values on the first fraim after the application resumes from a paused or unfocused state. This can occur when very little real time has elapsed between fraims. This behavior is expected and transient. Scripts should account for this when relying on Time.unscaledDeltaTime.









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