Content-Length: 17372 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Video.VideoPlayer.Stop.html
Stops the playback and sets the current time to 0.
This also destroys all internal resources such as textures or buffered content. After calling /Stop()/, VideoPlayer.isPrepared becomes false.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Video.VideoPlayer.Stop.html
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