Content-Length: 17397 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/LightMode-Scene.html
If your project uses the High-Definition Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (HDRP), follow the instructions in the HDRP Shadowmask Lighting Mode documentation instead.
When you set a Scene’s Lighting Mode to Subtractive, Unity displays the Realtime Shadow Color property in the Lighting window. Unity uses this color when it combines real-time shadows with baked shadows. Change this value to approximate the color of the indirect lighting in your Scene, to better match the real-time shadows with the baked shadows.
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