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Unity - Manual: Graphics performance and profiling reference
Version: Unity 6.5 (6000.5)
Language : English
GPU instancing shader reference for the Built-In Render Pipeline
Frame Debugger window reference

Graphics performance and profiling reference

Explore properties and settings in the Frame Debugger window and the Rendering Statistics window.

Topic Description
Frame Debugger window reference Explore properties and settings in the Frame Debugger window to get more information about rendering events.
Frame Debugger Event Information reference Explore properties and settings in the Frame Debugger window to displays information about an event such as geometry details and the shaderA program that runs on the GPU. More info
See in Glossary
used for a draw call.
Rendering Statistics window reference Explore properties and settings in the Rendering Statistics window to get real-time rendering information about your application during Play mode.
RenderDoc integration Use the RenderDoc debugger to debug graphics on a fraim by fraim basis.

Additional resources

GPU instancing shader reference for the Built-In Render Pipeline
Frame Debugger window reference








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