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Unity - Manual: Tilemaps reference
Version: Unity 6.5 (6000.5)
Language : English
Create a custom brush that runs a script
Grid component reference

Tilemaps reference

Explore the properties and settings of tilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
See in Glossary
components, tile palettes, brushes, tiles, and the grid component.

Topic Description
Grid component reference Explore the properties you can use to configure a grid GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
.
Tilemap component reference Explore the properties you can use to configure a tilemap.
Tilemap Renderer component reference Control how Unity renders the tiles you paint onto a tilemap.
Tile asset reference Explore the properties you can use to configure a tile asset.
Tile palette tab reference for the Preferences window Customize the default behavior and tools of the Tile Palette window.

Additional resources

Create a custom brush that runs a script
Grid component reference








ApplySandwichStrip

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