Content-Length: 17182 | pFad | https://docs.unity3d.com/ScriptReference/IntegratedSubsystem.Destroy.html
Destroys this instance of a subsystem.
Also unloads all resources acquired during initialization step. Should be called when this instance of a subsystem is no longer needed.
Note: Once a Subsystem is Destroyed, script can still hold a reference but calling a method on it will result in a NullArgumentException.
Fetched URL: https://docs.unity3d.com/ScriptReference/IntegratedSubsystem.Destroy.html
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