Content-Length: 20310 | pFad | https://docs.unity3d.com/ScriptReference/Object-operator_Object.html
Does the object exist?
The three examples below give the same result.
using UnityEngine;
public class Example : MonoBehaviour { // check if there is a rigidbody attached to this transform void Start() { if (GetComponent<Rigidbody>() == true) { Debug.Log("Rigidbody attached to this transform"); } } }
...is the same as this...
using UnityEngine;
public class Example : MonoBehaviour { // check if there is a rigidbody attached to this transform void Start() { if (GetComponent<Rigidbody>()) { Debug.Log("Rigidbody attached to this transform"); } } }
...which is also the same as this...
using UnityEngine;
public class Example : MonoBehaviour { // check if there is a rigidbody attached to this transform void Start() { if (GetComponent<Rigidbody>() != null) { Debug.Log("Rigidbody attached to this transform"); } } }
Fetched URL: https://docs.unity3d.com/ScriptReference/Object-operator_Object.html
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