URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Build.Player.TypeDB.html
ataLayer-initialized', user: { user_unity_id: undefined, user_logged_in: 'no' }, environment: { environment_locale: 'en-us', environment_currency: undefined }});Container for holding information about script type and property data.
This class helps ensure the correct fields are serialized out for content builds.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
| Method | Description |
|---|---|
| Dispose | Dispose the TypeDB destroying all internal state. |
| Equals | Returns true if the objects are equal. |
| GetHash128 | Gets the hash for the BuildReferenceMap. |
| GetHashCode | Gets the hash code for the TypeDB. |
| GetObjectData | ISerializable method for serialization support outside of Unity's internal serialization system. |