URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Camera-targetTexture.html
user_logged_in: 'no' }, environment: { environment_locale: 'en-us', environment_currency: undefined }});Destination render texture.
Usually cameras render directly to screen, but for some effects it is useful to make
a camera render into a texture. This is done by creating a RenderTexture object
and setting it as targetTexture on the camera. The camera will then render into
that texture.
When targetTexture is null, camera renders to screen.
When rendering into a texture, the camera always renders into the whole texture; effectively
rect and pixelRect are ignored.
It is also possible to make camera render into separate RenderBuffers, or into
multiple textures at once, using SetTargetBuffers function.
Additional resources: RenderTexture, SetTargetBuffers.