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URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Collision-transform.html

_unity_id: undefined, user_logged_in: 'no' }, environment: { environment_locale: 'en-us', environment_currency: undefined }}); Unity - Scripting API: Collision.transform
Version: Unity 6.5 (6000.5)
LanguageEnglish
  • C#

Collision.transform

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public Transform transform;

Description

The Transform of the object we hit (Read Only).

If we collided against a collider with a Rigidbody, the transform will be the transform attached to the rigidbody. If we collided against a collider without a rigidbody, the transform will be the transform attached to the collider.

// Attach this script to a GameObject with a Collider and Rigidbody.
// Make sure the object you’re colliding with also has a Collider (and optionally a Rigidbody).

using UnityEngine;

public class CollisionLogger : MonoBehaviour { private void OnCollisionEnter(Collision collision) { // Get the transform of the object we collided with Transform hitTransform = collision.transform;

// Log the position, rotation, and scale of the hit object Debug.Log("Collided with: " + hitTransform.name); Debug.Log("Position: " + hitTransform.position); Debug.Log("Rotation: " + hitTransform.rotation); Debug.Log("Scale: " + hitTransform.localScale); } }
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