URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/CustomEditor.html
taLayer-initialized', user: { user_unity_id: undefined, user_logged_in: 'no' }, environment: { environment_locale: 'en-us', environment_currency: undefined }});Tells an Editor class which run-time type it's an editor for.
When you make a custom editor for a component, put this attribute on the editor class.
To set which Editor classes are active for the current Render Pipeline Asset, add a SupportedOnRenderPipelineAttribute underneath the attribute.
Additional resources: Editor class, SupportedOnRenderPipelineAttribute.
| Property | Description |
|---|---|
| isFallback | If true, match this editor only if all non-fallback editors do not match. Defaults to false. |
| Constructor | Description |
|---|---|
| CustomEditor | Defines which object type the custom editor class can edit. |