URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Editor.OnInspectorGUI.html
taLayer-initialized', user: { user_unity_id: undefined, user_logged_in: 'no' }, environment: { environment_locale: 'en-us', environment_currency: undefined }});Implement this function to make a custom inspector.
Inside this function you can add your own custom IMGUI based GUI for the inspector
of a specific object class.
Note: This function has to be overridden in order to work.
Additional resources: Editor.DrawDefaultInspector.
The example below shows how a custom label can be created by using override:
using UnityEngine; using System.Collections; using UnityEditor;
// Creates a custom Label on the inspector for all the scripts named ScriptName // Make sure you have a ScriptName script in your // project, else this will not work. [CustomEditor(typeof(ScriptName))] public class TestOnInspector : Editor { public override void OnInspectorGUI() { GUILayout.Label ("This is a Label in a Custom Editor"); } }